Archaeological Illustrator working in Worcestershire UK (God's best kept secret County). Over many years of working in a commercial archaeological environment I've developed many skills and am constanly learning new ones. That's Archaeological Illustration - it never stands still.
My day working in the commercial branch of Worcestershire Archives and Archaeology Service. We’re called Worcestershire Archaeology for short – although that’s still a lot of syllables.
I was working on the illustrations for a site we worked on in Warwickshire. There were several pits and post holes of interest including a water trough with associated postholes. Although working through the sections and plans and pulling them all together can be routine and repetitive (I’m not paid to redesign the basic report illustration) I imagine all the time the uses of the site and the people living and working there. The report hasn’t gone out to client yet – so I can’t inset one of the figures yet for you to see. I work in GIS and Illustrator mostly, but still draw with pencils and pens when required. The choice of media goes on one basic principle – what is the most efficient way of producing the work?
We judge our efficiency constantly and are always looking at the latest trials of software and techniques. My favourite kind of research however is finding out how the things I draw were made and used – whether a pit, stone tool or loom weight. So to make this post more fun, here are some pictures of those.
So there you are a day of working with AutoCAD Adobe Illustrator and excel tables to produce the period plans for the Butts, Worcester.
It’s interesting and brain taxing to get the stuff together and working, but when people ask what does an archaeological illustrator do, they don’t really want us to tell them – after 5 minutes you can see the eyes glaze over and the thought bubbles appear – but why aren’t they drawing any thing.
The answer to the question – is – ‘we do not do that any more’ – Come to next year’s IfA conference in Cardiff and see what we really do.
It’s a job which involves using AutoCAD bringing in the plans from 27 trenches dug over a year of excavation under the footprint of the Hive which incidentally is where we now work.
I’m about to make some edits to the last site drawing which flagged up a problem before starting work on the overall period plan layout.
When we’ve completed it the report will be available on-line.
Loads of great stuff – Roman ovens and Post-med casting debris are a some of highlights, but another great bunch of finds which crossed our desks are the gaming counters made from recycled bit of Roman pot.