Hi, my name is Michael and I’m a Salvage Archaeologist who became a Computer Animator 20 years ago and now I’m using both my archaeology and computer animation skills to reimagine archaeological landscapes in virtual reality! Most of my days are now spent in front of a computer working in Autodesk Maya, Unity or Unreal game engines, but today we are with our friends at ASI | Archaeological and Cultural Heritage Services to see what archaeologists think about our recent virtual reality (VR) (re)imagination of a 16th century Wendat (Iroquoian) Longhouse.
This week we are really excited to have met archaeological and museum colleagues from the Archaeological Survey of India (ASI), India’s foremost organisation for archaeological research and protection of cultural heritage. Dr B. R. Mani and his party are spending a few days in London on a trip coordinated by the British Museum and were accompanied on their visit to MOLA’s offices at Mortimer Wheeler House by Professor Michael Willis and Rachel Brown. The visit involved a tour of MOLA’s London office and our neighbours the Museum of London’s Archaeological Archive, whose status as the largest archaeological archive in the world definitely impressed.
There was a great deal of practical discussion: how we plan archaeological features, what pro-formas we use, how we digitise our data and how we store objects efficiently.
This was all followed by a Q&A session with MOLA Chief Executive Taryn Nixon and Professor Willis from the British Museum which focused particularly on comparing the planning process and way in which projects are funded and sites protected in Britain and India. We also heard how objects from Britain’s colonial past turn up on Indian archaeological sites and are looking forward to helping to identify some recently uncovered ceramics and glass manufactured in London. And of course enjoyed some goodies!