The University of Bradford’s Department of Life Sciences is a busy place. The Phoenix South West Building, a former 19th century mill, is home to disciplines of archaeological science, biological anthropology, environmental sciences and forensic science. On any given day it is a hive of activity full of undergraduates, taught and research postgraduates and staff. On Friday the 29th of July the department was a hive activity with staff and postgraduates’ alike, working hard at their research and general day to day duties. Below are just a few of the activities, taking place in the department, on that day.
Today, like almost every day between May and September this year I’ve been working on my MSc research Project. Instead of just explaining what I’ve been doing today i thought it would be more interesting to describe what is going into my individual research project.
I’m experimented with a new novel way of collecting electrical resistivity tomography data with a zzGeo FlashRes64 which as you might expect involves a significant amount of lab and field data collection.
To allow inversion of these novel techniques far too much of my time has been devoted to developing software to allow analysis of the data, and investigation of different visualisation techniques. Though it does make a nice change from the driving rain outside.
Before going out in the snow and rain its important to know that the data collected will be as good as possible. This means i spend a lot of time visualising different data collection techniques as point clouds as below. I promise they end up being quite relaxing.
Eventually after determining the best collection strategy, standing out in the rain and the cold for hours, extracting, converting and comparing data you do end up with a decent representation of whats beneath the surface.
P.S You should be able to zoom and play with the images above. If you can’t i’d suggest a modern HTML5 compatible browser
My name is Anthony Beck and I’m the Project Champion for the Detection of Archaeological Residues using remote sensing Techniques (DART) project.
My name is Glenn Hustler. I am an illustrator based in Bradford, U.K. I’ve always had an interest in historical matter. A couple of my un-commisioned projects include an illustrated story of the First Crusade, in which I married a number of events during the Crusade to the reported words of the Pope who called for it to happen, and a fictional diary of a WWI soldier complete with illustrations.
After I graduated I met Patrick Hadley, an archaeologist interested in public understanding of the past. He introduced me to the idea that there is a need for a new approach in the visual depiction of human prehistory. The problem being that current illustration of this kind provides a deceptively complete picture of what is known, which means it’s audience generally doesn’t feel the need to question it.
Together, we have founded a non-profit company advocating this approach. Enkyad Heritage Media brings artists (visual, music, dance) and archaeologists together to help bring the past to life. We have written and storyboarded a short animation set in the Mesolithic, which contains many self-contradictions in it’s presentation. Once finished we plan to take the animation to art galleries and history museums. The hope is that by encouraging an open questioning of the material we present, we can build interest in the subject by allowing people to pursue their own lines of enquiry.
Other opportunities to produce work related to the subject of archaeology have come through Patrick. I provided work for the northern hunter gatherer forum, last year I met Dave Farnell, editor of the archaeological journal, The Post Hole, for which I have produced covers, and most recently I had my logo accepted for the day of archaeology!
The brief was very helpful. It was clear the logo had to be bold, bright and punchy but clearly be archaeological, so I layered some earthy colours in the text while trying to keep them bright and cheerful. While sketching out ideas I played around with the concept of using broken or partly hidden text, in order to create a puzzle to be solved and there is an element of that in the top line.