Geographic information system

A Day in the Digital Index of North American Archaeology


What is DINAA?

The Digital Index of North American Archaeology, or DINAA,  applies open access principles to archaeological data created by governments and researchers, in order to create a standardized data discovery tool (without using sensitive information like site coordinates). This allows for a more complete understanding of the past by allowing data covering large areas, or those separated by modern political boundaries, to be analyzed using the same terms in one data set. As the index of DINAA grows, it will incorporate larger numbers of stable links to public data sets hosted throughout the Internet, and can act as a kind of library search engine for primary archaeological data on architecture, fauna, flora, lithics, pottery … or anything!

What We Do

Each state in the U.S. has a State Historic Preservation Office, or SHPO, and each of these maintains their own database of archaeological sites in their respective state. These databases have been designed independently of each other, and often differ in terms of data structure and vocabulary. DINAA uses definitions and organizational elements from these nearly comprehensive catalogs as its base data layer. We have created a system that allows these differing databases to become interoperable through translation to one or more standardized classifications. If the DINAA and each SHPO can talk to each other, the information from each state can be presented in one data set. A publicly accessible live map, seen below, is the one of the products of this process. Click on the link, or the map image to try your own query!

Live Map of mound sites listed in the DINAA as of April 15, 2014.

DINAA is an archaeological information tool for the Internet. Records for sites of interest can be browsed and used as a basis for further research. Maps can be exported as GeoJSON files for use in GIS software programs like QGIS and ArcGIS, allowing use by anyone through our open access policies. DINAA can be used by researchers to help identify broad areas of interest for their work, by educators who want to show students current maps of archaeological cultures, or for all sorts of important investigative or public activities. However, because of its sensitive data restrictions, DINAA is not built to conduct records checks for cultural resource management or other legal compliance activities. It is a public research and educational tool. Click on the map links or images to go to our query page and try it yourself!

On a typical day, much of the work involved with creating the DINAA consists of two tasks: obscuring site locations to prevent unauthorized access, followed by linking culture-history terms in individual state databases to a standardized terminology. Obscuring location data involves allocating sites to sectors on the map grid, each sector is 20 km on a side (or 400 square km),  then removing all geographic coordinates and other sensitive data. This work, done by registered professional archaeologists ONLY, allows useful cultural and scientific information to be published publicly online while simultaneously protecting important site locations.

The next step is to relate each state’s unique terms to the standardized vocabulary used by the DINAA (based off of the CIDOC-CRM ontology which is an international standard for cultural heritage data. The DINAA team first creates a comprehensive list of all archaeological terms used within a source database. They then sift through the published archaeological literature on each state or region to find discrete definitions for each term. DINAA accumulates definitions for sites, rather than replacing them, and users can query the original definitions to compare with the newer DINAA definitions to ensure accuracy and continuity. Reference citations for each new definition are then recorded and added to the DINAA Zotero library, which is also available as a public resource online.


Screenshot of the DINAA Zotero Library


The word cloud above, created by DINAA team member Kelsey Noack Myers demonstrates the variety of terms used across state archaeological databases. The size of the text for each terms corresponds with the frequency with which it is used. Linking these categories across multiple states is a major challenge facing the project team, but it is being used to document where people were on the landscape by major time periods in the past.

The word cloud above, created by DINAA team member Kelsey Noack Myers demonstrates the variety of terms used across state archaeological databases. The size of the text for each terms corresponds with the frequency with which it is used. Linking these categories across multiple states is a major challenge facing the project team, but it is being used to document where people were on the landscape by major time periods in the past.

What’s next?

Papers and posters about DINAA have inspired audiences at professional meetings over the last two years. Our team recently produced presentation materials for the 2014 Society for American Archaeology annual meeting (click here to access our papers, posters, slides, and a summary of our activities at the SAA meetings). An article in Literary and Linguistic Computing will be available this fall. Please follow our work or tweet us @DINAA_proj on Twitter, and visit our blog for updates. Team members are currently working on technical papers describing DINAA, and research based on it, related to both the construction of the index, and from examining the combined dataset.

DINAA also gives back to the discipline of archaeology, acting as a focal point around which we can discuss “how” and “why” we record data in different ways. Project team members have hosted one workshop with 30 participants already this year, and are planning a second next month. Site file managers and other researchers from many states in Eastern North America are participating. DINAA is an open, community effort, and the support of many people and organizations is what makes it happen. Feel free to contact us!

In 2014 our initial NSF funding period is coming to a close. We are currently planning the next round of funding that will help the DINAA grow to cover all US states and territories, as well as other North American nations as well.


 This Post Was Authored By the DINAA Team: R. Carl DeMuth, Kelsey Noack Myers, Joshua Wells (PI), David G. Anderson (PI), Eric Kansa (PI), Sarah Kansa (PI), Steve Yerka (PI), and Thad Bissett

A day of spatial semantics, digital excavation data and other things

Archaeologists tools: The laptop is now very much part of this armoury.

Archaeologists tools: The laptop is now very much part of this armoury.

Following on from my previous posts in 2011 (here and here) and 2012 (here), this year it’s a bit different. I’ve left the world of commercial archaeology to return to academia, starting a PhD in geosemantic technologies for archaeological research (GSTAR) based in the Hypermedia Research Unit at the University of South Wales with input from the Geographical Information Systems Research Unit. I also now undertake freelance digital heritage consultancy work for various clients in the public, commercial and charitable sectors through my business Archaeogeomancy.

Last Friday, the Day of Archaeology, was a fairly typical day involving some research and a bit of commercial work. I have a number of ongoing projects, a number of which required some input last Friday. And spending a bit of time with my latest daughter, three week old Florence (who has yet to show any interest in archaeology, unlike her big sister Amelia who loves ruins). One thing I rarely get to do these days is dig, my time being almost entirely filled with research, writing and other desk/computer based activities. But I still very much consider myself an archaeologist, it’s just that my tools are different. The photos I’ve used all come from my Flickr stream and are of archaeological sites, hopefully just a bit more interesting than photos of my computers…


Finds bags

Finds bags containing instances of the class Physical Object, discovered through a Finding Event

I am currently wrapping up the literature review section of my PhD and heard last Thursday that my three month review has been accepted so full steam ahead. I’ve been looking at the range of Semantic Web and Linked Data technologies out there with particular reference to archaeological and heritage applications. Within this subject area, the GSTAR project is focussing on spatial data and geosemantic techniques and builds on the preceding STAR and STELLAR projects, collaborations between the University of South Wales, English Heritage and the Archaeology Data Service.

I’ve also been working on some refinements of an ontological model, the CRM-EH, further clarifying aspects relating to the formation of archaeological features, deposits and the deposition of artefacts. Preliminary results are posted here on my blog, which I use to talk about my work in digital heritage and interesting things I come across.


In addition to my research, I am currently working on a number of exciting projects for clients. I have just deployed an archaeological information system to facilitate the interpretation of marine geophysics data based around Microsoft Access and Esri ArcGIS; this is currently in beta testing which gives me an opportunity to complete other projects including some tools, again built using Esri ArcGIS, to support data collation, synthesis and reporting/cartography for Desk Based Assessments (DBAs) including Environmental Impact Assessments (EIAs).


Digging, the activity which reveals archaeological features, deposits and the stratigraphic relationships between them.

Another interesting project I was working on last Friday involves the creation of a Linked Data resource relating to the recent excavations at Silbury Hill, near Avebury, Wiltshire. This site is very dear to me, having featured in my undergraduate and masters dissertations which investigated the formation of landscapes in prehistory and the spatial patterning of archaeological remains by means of movement and perception of human scale actors. This Linked Data resource relates to the later Roman activity at the site and currently comprises c.40K assertions about contexts, stratigraphy, finds and samples all held in a triple store which will be published in due course to further add to the growing number of Linked Data resources online.

A day of archaeological geomatics

Unmanned Aerial Vehicle in flight.

Unmanned Aerial Vehicle in flight.
Image © Callen Lenz

Well, firstly, I can’t believe it’s been a year since last time! Doesn’t time fly? What’s happened since then I hear you cry? I’m still the Geomatics Manager for Wessex Archaeology, responsible for GIS and Survey. The big news is my desk is now paper free and I’m trying to keep to a paperless work regime, essential seeing as most of my workspace is taken up with computer equipment, leaving no room for unnecessary clutter. In the photo you can see not only my laptop but the recently rebuilt GISBEAST machine with it’s quad cores, 64-bit OS and 12Gb RAM, tooled up with all the software I need to do what I do. (more…)

Archaeology Doesn’t End in the Lab, It’s Got an Office Too


Today you’re going to read lots of great and interesting posts about what we do when we are in the field and lab, but I want to show a bit more than that. I want to take you out of the Field, out of the Lab, and into a place of magic and wonder! I want to show you the world of the Archaeological Office!



I am currently doing an internship with the DHPA here in Indiana. For those who don’t know the DHPA stands for the Department of Historical Preservation and Archaeology. I do quite a bit of a variety of things. I’ve been in the woods looking for prehistoric artifacts, I’ve been in the lab labeling artifacts, but mostly I’ve been in the office, learning GIS and an awesome new system called SHAARD.

SHAARD and GIS are great for a geeky-chick like me. I’ve got a soft spot for computers, and I’ve been fascinated with GIS ever since one of my coworkers took a picture of his cat and made a 3D Topo-map out of it. It was cool.



SHAARD’s main page with a drop down menu showing selections

SHAARD stands for The Indiana State Historic Architectural and Archaeological Research Database. (It’s the government, they love alphabet soup.) This database is open and searchable by the public, except for the archaeological records. Now what does that get the average person? Well, you can search cemeteries, Historical theaters, anything on the National Register, Historical Bridges, and the County Surveys. Check it out, you don’t have to do anything to search and access records.


                                                                    One of several images in SHAARD for the historical Indiana Theater

If you are a professional, you can apply to receive access to the archaeological part of the data base, which is where I come in. I am one of a team who are busily inputting data from hand written field and site reports into the online database. This is  a whole lot more intresting than it sounds, and sometimes a little more difficult.

Just a tip to the field people, other people have to read your handwriting…just saying…

SHAARD is a bit groundbreaking with all it’s trying to do. It’s unique to the State of Indiana, and it is attempting to be the most complete searchable database out there. It is currently focused on connecting the site information to a massive GIS map of the entire state. When we get done, not only will you be able to log in and see all the data collected so far, you’ll see a list of artifacts, references, descriptions, vital contact information, and maps. When you click though, it will take to you a usable GIS map with photo overlay. No more guessing.

I was ecstatic when I found out this last bit, and I will admit, I’m very picky about point and polygon placement on the map. I know what it’s like to be out there in the field with a Tremble “guessing” about where the site really is. I’ve been there, I’ve dug those empty holes, marched that extra half mile, been lost in that wood. I get it.

I’m also picky because this is what I’ve decided to get my masters in. GIS is becoming vital to our field. Not just for mapping, but other excellent uses…like making Topo’s of your cat pictures…or artifact density analysis, you know, whatever is more important.

DHPA and Cemeteries

The DHPA is also responsible for locating and recording cemeteries in the state. I don’t just mean the easy to find ones like beautiful Crown Hill, I mean tiny, probably forgotten, no-tombstone having, cemeteries too. One of my fist projects at the DHPA was to help defined the boarders of a small, neglected cemetery. It turned out, I already knew quite a bit about the cemetery because I’d done work on two sites connected to it already.

I won’t lie, I spent a fair amount of time in the State Library going over old records, newspaper clippings, city histories, and Sanborn maps on micro film. (Not a fan of microfilm). I’m a bit of a research nut, so this was pretty cool, and I got goofy excited when we went to the State Records Archives  and look at the 1930/40’s aerial photography looking for my little cemetery.  Sadly, I never did find it, but sometimes this happens.


                                                                                       John Walters and a cleaned headstone

Now you all know I’m big with the public outreach and all that, and I was really happy to find out that one of the things the DHPA does is works with our local Historical Foundation to host Cemetery workshops. They host a two-day long class where people come and learn how to restore and preserve the cemeteries around the state. They work with John Walters, an expert in cemetery restoration, to teach people how to clean, repair, and restore tombstones. They also provide lectures on how to identify features of the tombstones, what kind of stone they are, and how to use SHAARD.


A local geologist showing how to identify types of stone used in headstone production.

The class also has an advanced component where you can become certified to probe in the state. See, there are laws that control when and how you can dig on land that isn’t your own. In Indiana you can become certified to probe with a solid body probe in order to look for buried tombstones.


DHPA is also involved in a little thing called National Archaeology Month, where each year they put on numerous workshops and day camps, bringing archaeology to the public. I’m also going to be involved with those.

So, yah, I’m not bushwhacking though greenfield in 100+ degree weather, fighting for my life against mosquitoes and ticks right now. I am making life a little easier for those who are, and extending archaeology to the public little by little. I like to think this end of archaeology is just as interesting as the survey and recovery end, I know it’s just as vital. In the end, I’m having as much fun here as I’ve ever had in the field, and I know having done the full gambit allows me to understand what people in the field need from those in the office. I feel like I am bridging a gap, for the time being, and when the time comes and I’m out in the field again, I’ll understand more about why the Tremble hate us.

Wrestling Pythons, Blending Grass and Proofing Papers

Today has been a pretty normal day in my current archaeological life. I am in the final year of my PhD and so have been battling away infront of a laptop (like many others) trying to make sense of archaeological data and say something new and interesting about the past.

I am lucky in that I live in Cambridge, and so had a lovely cycle ride this morning across the meadows, past the cows, to install myself into the Cambridge University Library (UL). This is one of the joys of being a student in the UK, even though I am doing my PhD at UCL in London I am more than welcome to come and use the library in Cambridge for free which is not only great for books – it also has an excellent tea room.

Bronze Age Huts in QGIS

My PhD is on the Bronze Age hut settlements on Bodmin Moor, I am using Augmented Reality to examine the locations of the huts and how they fit into the landscape. This involves a lot of GIS work and also some 3D modelling. I have a lovely GIS dataset of the Bronze Age hut locations and a pretty decent elevation model. When out in the field archaeologists use quite few tools, but the trowel is probably the most useful. When in front of the computer archaeologists also use a lot of tools – today I was using the Python framework to script a way to get GRASS data into blender so that I could load virtual models of the huts into Unity3D to view them in my ARK database to then finally use Vuforia and Unity3D to display it in the real world. Today my most useful tool is Textmate.

Bodmin Moor in blender

Basically what I am trying to do is import 2D GIS data into a 3D gaming engine, that I can then use to explore the data and (using Augmented Reality) ‘overlay’ that onto the real world. The important thing is to ensure the spatial coordinates are preserved when it is imported into the gaming engine – otherwise the on-site GPS location won’t work during the Aug. Reality stage. So the distances, heights and topography seen int he gaming engine representation are as close to the real world as possible (at least the real as modelled in the GIS!). To keep track of the huts and their associated data I have been using the ARK database system (created by Day of Archaeology sponsors  L – P : Archaeology). ARK brings all of the various bits together  – data from the literature, basic dimensions of the huts, spatial data and also the 3D representation. I’ve been getting some pretty good results from my experiments and seem to have cracked the workflow – I’ll put up a proper walkthrough on my blog once the script is all sorted out as I think it will probably be pretty useful for others to see and use. In the meantime I have made a very small screencast to show the huts within ARK and Unity – which I think it pretty cool. For those of a techy bent, ARK is sending the Unity3D plugin the id of the hut currently being viewed and Unity is then figuring out where that hut is in the virtual world and placing the ‘player’ inside it.

Wow that was all a bit techy – sorry about that!

So as promised in the title of the post then – here is a link to some wrestling pythons…

and someone blending grass..

and the paper proofing is a bit more boring…

Today I also approved the final author proofs of an article on my research that is going to be published in Journal of Archaeological Method and Theory. Apparently when they have made my suggested corrections (c. 1 week) it should be available at:  for people who have personal or institutional subscriptions to the journal, very exciting!

Right back to the coding… only an hour before I get chucked out of the library.


Half a Day in the Life of an Archaeologist

Ok, my first ever participation at the Day of Archaeology, so maybe I should introduce what I am doing as an archaeologist first.

Maybe I am an example of a not-so-very-typical archaeologist – at least in my current project. I am a Prehistorian, specialized in landscape archaeology and the Early Iron Age in Middle Europe but at the moment I am leading a large European project. ArchaeoLandscapes Europe ( is dealing with existing inequalities in the use and expertise of various remote sensing methods and techniques in Europe, including Aerial Archaeology, Satellite Imagery, LiDAR/Airborne Laserscanning and Geophysics (though some might argue that Geophysics is not that much ‘remote’).


A Day in the Life of an Illustrator

First off I should say that I always find it quite uneasy calling myself an Illustrator. To me illustrator conjurs up images of amazing artefact and reconstruction drawings; I am not one of those, I deal with plans, sections, maps using CAD, GIS and Adobe Illustrator, as well as carrying out graphic design and web design.

Today I have three main tasks to deal with:

1. Carry out edits to the illustrations for a site that AOC excavated a while ago, and is now ready to be published.
2. Finish designing a pair of interpretation boards that will eventually be placed by a Neolithic cairn.
3. Produce some maps using GIS for our York office so that they have them ready for carrying out a heritage assessment

On top of this I normally have lots of small tasks given to me over the course of a working day. These can be to place a news item on our website and then tweet a link to all of our followers, to design & produce a trenching plan for evaluations, to edit/enhance photographs, to PDF documents ready to be sent to clients (my machine is one of the few capable of producing PDFs) and so on.

7:15 I’m in the office, cup of tea made as the computer boots up and logs in. Straight away there’s an email asking me to produce some plates for an HBR report. A small job that will only take 10-15 minutes. Time to load up InDesign and make some plates!

The best laid plans…

Well, following on from my previous post, my Day of Archaeology turned out to be rather different than planned. This is certainly not an unusual occurrence; working in archaeological computing in a commercial environment, all manner of things can crop up and cause the most carefully planned day to head off in another direction altogether.

Firstly, my LiDAR data didn’t arrive so that bit went out of the window. And a whole bunch of meetings were convened, so a big chunk of the day was spent planning upcoming projects and working on management topics. I did end up doing a bit of survey support, preparing some survey instruments for the following weeks work and helping one of the Wessex Archaeology fieldwork teams with a GNSS problem they were having. I also devoted some time to preparing a submission for a metric survey project which will include some Terrestrial Laser Scanning (TLS) and some Polynomial Texture Mapping (PTM), a form of Reflectance Transformance Imaging (RTI). I also looked at the final specifications for another TLS project due to start fieldwork imminently. TLS is rapidly becoming the most efficient and cost effective means of capturing 3D metric data for recording and analysis of archaeological sites, structures and landscapes and one aspect of my job is managing such projects. I also currently do much of the processing, analysis and visualisation work on the resulting point clouds (and watch out for some videos of previous projects coming soon to the Wessex Archaeology Computing Blog).

A colour orthographic image of a castle, produced directly from Terrestrial Laser Scan data

A colour orthographic image of a castle, produced directly from Terrestrial Laser Scan data

But by far the best part of the day was spent doing one of my favourite activities: Systems design and development. I am currently building an integrated GIS & database application for managing and interpreting marine geophysics data. As with any good software application, it needs to effectively support the processes applied by the users, in this case the marine geophysics team. The data structure needs to be based around a solid and robust model of the information recorded; it needs to record not only the raw and interpreted data but the necessary Quality Assurance and metadata needed for analysis and reporting. I do enjoy this kind of work as it is creative and logical at the same time and to get it right, one needs to understand the detail and nuances of the processes being developed for, a good opportunity to find out more about different areas of archaeology (I have previously developed context recording systems for archaeological fieldwork, diver recording systems for marine archaeology and a variety of recording and analysis systems to support projects such as Environmental Impact Assessments and Conservation Management Plans).

My evening was indeed spent as planned finishing off a paper for publication. Whilst my main interest is in archaeological spatial technologies, I also have research interests in the application and development of data standards, thesauri and ontologies. My paper was based on how these various strands are coming together to support and arguably change the way in which archaeological theory is formulated, giving archaeologists the tools to discover information more easily and then develop more data driven theoretical assertions.

So a little bit different to what I had planned but I do hope still of interest to some.

Dis Manibus Sacrum…

Lloyd Bosworth: Archaeology Technician, Classical and Archaeological Studies, University of Kent, Canterbury, UK.

My day started like any other day for me. Wake up at 7:30am (ish), make a coffee, put the Today programme on the radio and shamble about the house until the caffeine kicks in. The morning is also when I catch up with the US archaeology blogs that I follow.

Arrival at Work

First order of business is to turn on my workstation and, while that wakes up, make another cup of coffee.

I check my emails.

I’m waiting for a reply from English Heritage to my request for a license to carry out a geophysical survey at Bigbury Camp Iron Age hillfort, near Canterbury. It seems like I’ve been waiting ages for a reply, but it’s really only been two weeks.

This being Friday, my whole day is set aside for working on Professor Ray Laurence and Dr. Francesco Trifilò’s Leverhulme Trust funded research project on age across the Roman Empire.

A Little Background for the Uninitiated

Because Roman law forbade burial within settlements, the roads leading to and from Roman cities were lined with tombs and cemeteries. What may strike us as unusual, or at least unusual to our understanding of modern burial practices, is that the deceased’s age at death was not always recorded on their memorial. This is not to say that this practice was rare, just far from standard across the Empire.

What Ray and Francesco are doing is looking at the ages recorded on memorials and picking up patterns in the overall distribution of the range of chronological age at specific archaeological sites.

My Part In This

This research has produced a unique database containing around 24,000 entries. That’s 24,000 individual burials from across the Roman Empire; each entry recording many different pieces of information about the deceased, including their name, age, memorial inscription, and, in many cases, their social status, too. But this is not the only information recorded, as there is often the same detailed information about the person who erected the memorial.

My part in this is to prepare the database for analysis within GIS (Geographic Information System) software, which can be used to plot density and distribution patterns in the data and display this visually over a map of the Roman Empire.

The database as it stands isn’t suitable for using within GIS, because each entry represents an individual. To be able to plot density based on ages, I’ve been combining entries that share the same age and sex. For example, if there are ten entries from Carthage for females aged 9, it will become one entry for females aged 9 from Carthage, with a total count of ten.

Once the database has been prepared, it’ll be time to start querying the data and plotting density maps to see what the data says about chronological age across the Roman Empire.

While I’ve been working on the database, I’ve also created a website that will host the GIS and tabular data. The GIS server will be able to draw maps based on a user’s query, so that anyone can view the patterns in the data for themselves.

What Does the Data Show

Well, there’s not much I can say about the findings of the study, because, one, it isn’t finished yet, and two, I can’t just spill the beans about it. What I can say, however, is that age data from memorials is not a credible demographic tool. The declaration of age on the memorials appears to conform to the set of key ages which were considered of crucial importance to Roman society. A contemporary example could be the age of retirement as an indicator of the beginning of old age, or the age of 21 as a common indicator of a person’s entry into the world of adulthood.

Children are also poorly represented in the data. But, within this under-representation, there are greater and smaller numbers which may mean something. Roman Law explicitly stated that a child under three years was not permitted a proper funeral, (although simply having a tombstone didn’t necessarily mean that you had had a proper funeral, either). This may sound harsh to us, but, as infant mortality was much higher than it is today, they would have been more used to child death, and so there would be a certain desensitisation over an event that today would be horrific to experience. However, before we condemn Roman parents as monsters, there is a peak in the data for the age of three, which could be showing instances in which the parents lied about the child’s age in order to provide a proper funeral

Final Thoughts

So, working my way through data on 24,000 burials may be quite repetitive and a little morbid, but this kind of information is the bread and butter of archaeology. The repetition does allow time for an inevitable reflection upon life and death, though. I doubt there is an archaeologist who isn’t moved to these same reflections when dealing with data derived from burials. When data like this are analysed, what gets thrown out the other end are impersonal numbers; the reduction of 24,000 lives to a single statistic can’t really get much more impersonal!

But I think it’s impossible to forget that these were real people, as I think this one, randomly selected inscription shows:

[quote style=”boxed”]To the spirits of the dead. Lucius Annius Festus [set this up] for the most saintly Cominia Tyche, his most chaste and loving wife, who lived 27 years, 11 months, and 28 days, and also for himself and for his descendants.[/quote]

Is this really any different to what you’d find on a gravestone today? Lucius was obviously devoted to his wife, and he must have grieved at her passing. You or I would feel no different.

There’s still much work to be done, so I’ll finish this here. Thanks for reading!

A note on the title of this entry:

The phrase ‘Dis Manibus Sacrum’, (often shortened to D.M.S.), is found on many Roman graves. The Manes, to which it refers, were the spirits of the dead, so it can be translated as “Sacred to the Spirit-Gods” or, more loosely, “To The Memory Of…”.

Two Different Labs, Two Different Jobs, Two Different George Washington Sites

Hello, from the Commonwealth of Virginia!  My name is Tabitha Hilliard and I am beginning a graduate program at Monmouth University this September.  I am majoring in Anthropology, with a concentration in Archaeology.  I have the good fortune of telling you about two archaeology sites that I am associated with.  I know the purpose of this blog is to write about a “day” in archaeology, most specifically- the day that I’m writing this entry.  First, I am going to tell you about my work at the first site.  Afterwards, I will tell you what I’m currently working on at the second site.

Aerial Photo- pasted from

I began as a volunteer in May of 2009 at Ferry Farm, George Washington’s Boyhood Home Archaeology Lab.  George Washington moved to Ferry Farm in 1738 at six years of age. In 1754 he moved to Mount Vernon.  His mother, Mary Ball Washington, remained at Ferry Farm until she moved to the city of Fredericksburg in 1772.  As a volunteer, I was responsible for washing, sorting, and labeling artifacts. Beginning in May of 2010 I was accepted a position as the Archaeology Lab Assistant, my first full-time position in the field- woohoo!  I remained on staff until I fulfilled my X amount of hours in my contract.  I finished up my term last week, which gives me a few weeks to prepare for my move back to school.  While working as a Lab Assistant- I was responsible for cataloging artifacts, supervising and training new interns and volunteers, and cataloging new materials in the library and archives.  I also co-hosted VIP tours of the lab and I assisted with public events like our Deaf and Hard of Hearing Archaeology Day Tour (this happens once a year, during archaeology month- October for Virginia).  Ferry Farm is in the very early stages of development as far as public archaeology sites go, as a result I was able to assist with tasks associated with other departments- like putting together a new exhibit case in our Visitor’s Center.  I will be staying on as a volunteer at Ferry Farm to assist with researching several artifacts in our collection until I ship off for school in September.

TODAY, I am working as an Intern at Mount Vernon Estate and Gardens.  I began my internship with Mount

Surveying in the Upper Garden at Mount Vernon

Vernon in June and my term will conclude the second week of August.  I work here two days a week in the Archaeology Lab.  My primary task this summer has been to digitize features for a master map of Mount Vernon in a GIS program.  The department is taking all of the hand drawn maps of every excavation completed at Mount Vernon and digitizing them in GIS.  Some of these maps date to the 1930’s! The maps are scanned, uploaded into GIS, and adjusted to fit real-world-coordinates.  My job is to digitize each feature within each excavation project and insert the metadata associated with that feature.  The details of how I’ve been doing this can be found here: Mount Vernon Mystery Midden Blog. Other tasks this summer have included: mapping the Upper Garden, mapping the Lower (Kitchen) Garden and working on a bit of excavation in the Lower Garden.  It is trying to rain outside today, so I believe I will be finishing up the Laundry Yard project in GIS and moving on to the Dung Repository.

I love my field 🙂