Mod

Gaming the Past II

Well that paper I was working on earlier…

http://www.dayofarchaeology.com/gaming-the-past/

… is still going – but just some conclusions to go. I guess this highlights another verity of the archaeological life – sometimes the hours are a bit long! I’ve had a pretty enjoyable afternoon, though, delving into various discussion boards about Civilization and looking at some of the modifications (or ‘mods’) that players come up with for the game. All helpful for my argument that games are already a great way of engaging people in the past; they often have their problems, but many players devote a lot of time and energy to creatively adapting them, often to be more closely representative of different periods. Sometimes these modders are archaeologists too! (See http://www.dayofarchaeology.com/gaming-in-archaeology/, and Shawn Graham’s blog below).

So here are a couple of interesting things that people have done with Civilization and other computer strategy games:

http://www.historycanadagame.com/

http://freeciv.wikia.com/wiki/Main_Page

http://electricarchaeologist.wordpress.com/game-mods/

http://www.unwinnable.com/2011/02/22/sid-meiers-political-strategist-civilization-5-and-tea-party-part-1/

http://www.rometotalrealism.org/index-2.html